For this blog, I will attempt to analyze the sociological effects the digital age had and is still having on us. First, however, I will provide a brief history lesson of the subject at hand.
It is not surprising that this issue has turned into a hot debate amongst professionals from various fields. Long before the internet and other digital tools were created, new forms of media "have always caused moral panics: the printing press, newspapers, paperbacks, and television were once denounced as threats to their consumer's brainpower and moral fiber." (Pinker, 2010)
One of the more obvious effects of digital tools, including but not limited to video games, is alienation. In Mix It Up, David Grazian explores the feeling of total flow experienced by those that are totally immersed in mediums like online games. Players who fall into this state slowly become disconnected from the real world and lose the feeling of the passing of time, which Grazian says is illustrative of the increased levels of loneliness and alienation.
Another effect of digital environments, such as social networks, is the small degree to which someone living in the digital age has control over his or her social identity. Palfrey and Gasser, co-authors of the book Born Digital, provide an example of a 16 year old girl living in the agrarian age. If that girl wanted to change her social identity, how others view her, she could travel to a distant land and start a whole new life with a new social identity. With the rise of the digital era, however, this dramatic change has become near-impossible. If this girl was living nowadays, her social identity would probably be greatly influenced by her online interaction with family members, peers, and online friends, thanks to digital environments like YouTube, Facebook, Twitter, Instagram, and Keek, along with the other various social networks and hubs of communication that belong to the internet.
If we take a look at who exactly has access to and uses these fancy digital mediums and social networks, we notice immediately yet another effect of digital tools that we see in everyday life--social inequality. This is because the poor and those of the lower working class usually do not have access to things like social networks and online video games. As a result, their social identity is much less complex and less rich than those who are privileged enough to own and use such tools.
My 8 year old brother with his Ipad
My Ipad in his age
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